Chance for the outsiders
Journal Entry: Thu Aug 28, 2014, 6:20 AM
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Please, don't mind the fact that I'm gonna talk about the entertainment industry - as said before, I'm on a route of de-politicizing this page, so in future, most of the stuff I'll post about will be about art, concepts, vidya and movies.
I decided to return to the topic of game development after I follow the whole "videogame and journalism" fallout because of some chick sucking cock.
I've already weighed in about why I think indie games are shitty. But now I wanna talk about and to people who are in some way, shape or form connected to game development. To the contingent of non-US and watchers - be you from Europe, Middle East, Asia, Latin American and so forth.
So, here's the premise - probably, in the worst scenario, the video game industry will develop along the lines of Hollywood movie industry. Or, more precisely - it will be heavily self- and out- regulated and censored among the "political correctness" and "social justice" standards.
It already happened in western cinema. The movies that appear on international big-screens are cleared of anything "offensive" to the controlling clique of liberal censors. Think about genre movies where violence is evenly redistributed by sex - ie, not majorly men on the recieving end. Think about movies where minorities are cast in a negative light. Think about movies that acknowledge reality and the complexity of any given political conflict.
It's simple - they're virtually non-existent. I'm not talking about art-house or creator-driven cinema - no, the regular movies you go to. There's obligatory heroic blacks, women outsmarting men, ancient oriental wisdom, level-headed gays, and awful, awful white straight racist filling every villain/bad guy role without looking at the context of reality. This will just intensify. In the best cases, movies just degrade to comic-book adaptation popcorn-fillers that are so abstract, that they just loose any sense to watchers above 8 years old of age.
This is what's probably going to happen to western video-game industry. The loud minority of pussy-whipped simps and feminists, organizing into loud, outspoken groups, influence the big-players (who, in a normal world, would depend only on the whims of a major consumer base, and not fringe political groups) to adopt censorship and creation guidelines, while yelling that the majority is awful people.
It's all about who put the "morality' flag on this proverbial Moon first. Sooner or later - and it might be a long-enough process, no hysteria - but the western gaming industry will be just as politicized as the movie one. It became a multi-billion dollar industry with access to millions of people, young and old, so no surprise it's happening. When it was obscure, noone care.
Just to offer a little personal perspective. When I was about 13-14 I got a Tomb Raider game on my PC. I really enjoyed it. And in fact, I enjoyed it because it was a fun game about a bad-ass, dual-gun wielding character that explored ancient temples and fought all sorts of mystic shit and dinosaurs. The dual pistols were the best thing - not the tits. I didn't play the game because OMG SHITTY POLYGONAL TITS IM A TEENAGER AND EASILY AROUSED. Nope. I really liked the story, and as Russian, who was raised on Russian child-and-teenage adventure literature, a female protagonist wasn't something that was OMG RARE. And the game was about that - it was bout this bad-ass Tomb Raider chick with her Matrix-style glasses being well, bad-ass! It didn't prove any point, it just had a gameplay and interesting enough story to justify the whole exploration shtick.
Now, fast forward to 2013. I bought a copy of the game Remember Me. Well, I bought a bootleg copy for my modded Xbox (yeah, my Xbox is modded to play pirate games, bite me). I love cyberpunk. I love it enough so the fact that I, a white nationalist straight male was ABSOLUTELY OK playing as some brownish chica.
And the game was visually stunning. It was GORGEOUS. Neo-Paris begged for a sandbox exploration gameplay. The story about sold and "re-mixed" memories had an interesting premise. I was ready to have a good time.
And that's where the game started to fall apart at the seams. After I failed to complete even a half of Remember Me (I'll tell why), I read about how the developer, DotNod, had a purportedly "hard time" inserting a female character in the game, had conflicts with the developer, and as I read the interview, I realized, that the game's gameplay failed in large because the developers had a feminist agenda, as they themselves said in various outlets.
The main reason why I couldn't finish or play Remember Me long enough, was a completely botched (for me) combat system. It's an alien to my experience, Batman-esque third-person, arena-centered combo fighting game. It was pure horror, repetative, and enormously taxing on my fingers. It was unsatisfying and droning - I gritted my teeth through every fight. Now, you would ask, why did they implement hand-to-hand fighting, where you could have PROJECTILE WEAPONS that would seem more in lieu of a futuristic world? I mean, if Lara Croft had 2 pistols, why couldn't Nilin have some of that pew-pew?
Well, if one reads enough of DotNods words on the game, it's because Nilin was to be a STRONK CAPABLE INDEPENDENT WOMYN. And to illustrate that, she - as she does in the game - punches and kicks fully armored dudes to oblivion. No shoots them - that's to depersonalized, you see. No, the developer wanted to portray her total kick-assery and superiority over clumbersom - and always, invariably male - opponents. To make her seem light and in control in fight to a degree she doesn't need a conventional weapon.
But guess what! This mechanic spoiled the fucking game! It made it unplayable - and not only for me. Most reviewrs had major gripes with the combat. And not to mention a completely CLICHE "one individual overthrowing evil corporation story", this is the case where a slight feminist persepctive and desire to pander to some PC standard (not even mentioning the whole ethncity of the character), FUCKED UP A GAME'S GAMEPLAY.
So, what will happen? Games will change. Their gameplay will change to incorporate the demands of the liberal agenda. It's not about the things like "oh, every character will be an African transgender feminist special snowflake" - it's about what the game will BE, if the characters are African transgender feminists. In a world where killing female NPCs becomes "rape", when all forms of fictional cruelty and suffering is being TRIGGERS - what games will be sold?
But, and here's the main point - it's solely a Western trend. And the thing is, as the industry will change, the people who bought the games for what they like about, won't. There still would be American, British, Dutch gamers who would want to play games without a rainbow-color cast, games that don't explore the opressions of minorities, depression, sensibilities or games that vilify THEM, in the end.
In 3-4 years this is going to be a very lucrative market, as a big chunk of gamers will turn from the PC-cookie-cutter entertainment in order to find the un-censored content.
And this is where national, local game industries can finally flourish. It's a well-known fact that in Eastern Europe, Latin America, some Asian states and so forth, are not very developed. Take Russia, for example - there are studios that are very big in the local and even international, MMO markets and smartphone games, but next to none which can compete in the genre of AAA-blockbuster games. When such projects - like Metro 2033 and Metro: Last Light - appear, it's a rarity, rather than a rule. In part, it is due that the market to which such games cater, are already under the control of US-based developers and publishers. Same goes to the Witcher series and so forth. Only exceptional, once in a decade products from the former Soviet state make it that big.
But, note this - both the Witcher and Metro series recieved critial acclaim for the exact fact that they were NOT like US-games of the same genre. Richer narrative, different, more adult and complex tone, less moralizing and more reflecting reality. Grittier, harder, and as result - more exciting as games.
So, there's my poin: the ongoing trends of making games more politically correct and "inclusive" will create audiences in the Western markets who will be dissatisfied with such a development and subsequent games. They'll seek the entertainment they crave in other places - and this gives the opportunitues for non-US, non Western-European developers and publishers, who don't follow the same "ethics" and PC-guidelines, to move their products outside of local markets and to the big Western markets to satisfy such demands. It's an ability to propagate your gaming product as 'uncontaminated" to those who seek such an experience. Digital distribution models, in this case, are an ideal instrument to bypass any transborder regulation in sales.
It will present a truely unique opportunity to make it big. Think about, think what you can and would contribute, and be ready for this to happen. Encourage and support the estabished developers that could go down this road. It's a chance to earn money, audience and acclaim. It will revitalizie the struggling national game devs.
Granted, it all won't happen overnight. But the possibility is there and it's best to prepare for it.
P.s. And about too many white-racist villains, well it's clearly because racists are one of the few type of bad guys(along with religious zealots, militaristic dictators, and bloody psychopaths) that most of the world don't even feel sorry about killing them LOL
Oh well. Too bad not many talented people outside Caucasians and Eastern Asians to buckle down and deliver an internationally-acclaimed products to the waiting audience.
Shame, shame. Guess you'll have to stick with us Caucasian males. Poor you and your feels)
it's not that having a non-white, female protagonist that doesn't use guns is wrong, it's just that they were too set on the political message that they lost sight of how to implement all that into the gameplay and plot (i found the game's premise to be very promsing mind you) and thus, as a game it fails.
and then you have Metro 2033, a game with great writing, atmosphere, immersion, and gameplay. but its makers on the other hand didn't feel the need to have any non-white, or female characters, but in no way did it take away from the quality, or message of the game.
also he's kinda right about villains, because if we were to make all villains either a racist, religious zealot, militaristic dictator, or a bloody psychopath, that would be too cheap and easy because almost everyone is going to hate, and disagree with them.
a real well thought out villain is one that actually challenges our views, one that really makes us question ourselves for a moment, and for that to happen the villain has to be somewhat relatable/understandable. he can't just be senselessly evil, we have to somehow understand why he's evil, put ourselves in his shoes.
That being said, it could be interesting to make a game in the style of Papers Please - only you work in the Bureau of Censorship for Political Correctness. The message would be obvious "Keep your common sense or political correctness will run mad" - it probably won't, but it will make for good satire. Maybe add a chaos ending like in Equilibrium and a bad ending where things go full 1984. The good ending would be an idealistic cyberpunk future - weird has become the new normal to the point that blackmail via "family values" -which political correctness is ultimately about- no longer works. On the other hand reaching that future means losing your job - depending on who you lost it for, you would also get different outcomes.
AAA MMORGs would not even need that much connection speed - if you leave most of the rendering to the player's pc. Would have higher requirements (though the increase would ultimately be logarithmic as AAA game graphics are approaching a point of diminishing returns (are probably already past it) - the standards are so high that even better graphics do not add much to the game. What would be a better area of development would be better AI.
What the fuck
This has already happened. Almost every AAA title from Mass Effect 3 onwards now has to be brimming with poz, in fact it's arguably even worse than the film industry in that regard.
Btw, what do you think of Japanese developers and DEVELOPAHs? Are they in trend with American ones?
I'm not really racist, honestly, but seeing something like THAT would be much better than what the extreme feminists are putting out nowadays.
i really like how you can sniff these sort of trends out and write something very meaningful about them, it's your background in journalism at work perhaps?
As for "preparing", I've already got a lot of these trendy fucks mad or upset with me because I have a giant ass desktop that spews hot air, cables going everywhere, and a bunch of business grade networking equipment set up. Also, I don't share my wifi with the "poor oppressed brown people who live nearby and cannot afford internet".
The newest game I played was Max Payne 3, and it was more of a movie than a game. Story was good, yes... however that shitty cinematic every 5 minutes thing killed the immersion there was in the previous 2 games.
To be honest, I do not even really play any new games anymore.
In every fiúcking game nowadays there are hidden references to opression, sexism, the abused, modern woman and so on.
I remember the days when I was younger, eager to buy and try out every game, that looked intresting to me, even though I couldnt afford it everytime . Now I have to look up some parts of the plot, or the characters, because I wont waste my money on things like "Enemy Front", "FF-13" and "Fapman"...
All this politicial-correctness stupidity, it burns....
Maybe if you deliver something worthy to customers?
Oh well - just a regular 18+ MMO, please. And we can make it a new gaming genre: hack & slash & shag.