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Wired Flesh: Drone Commander by TD-Vice Wired Flesh: Drone Commander by TD-Vice
So, I present to you the recent "long-build" for my Cyberpunk IP, an upgrade of the previous work Razor nights and bitter days by torture-device, with the technical tricks I've learned with The Operator by torture-device.

Virtually, a sum of technology and competence I've recently gained, and I'm sure the effect is quite visible. I'm establishing and fleshing out characters as I go further in the development of my skill - rendering, composition, use of Photoshop and layers.

Time-wise, I've gotten faster as well, due to more freedom in the application of skill, so naturally I'm quite very proud of this work. Though as it's natural for cyberpunk, the story is going to be noir-y, my goal is to deliver an 80's feel, though upgraded to modernity, and visually "bright", filled by light and color, not night and darkness. On that contradiction of genre and visuals is where I think my personal touch would lie and evolve into.

So, enjoy, comment and listen to a corresponding track: www.youtube.com/watch?v=NT7HB9…

It's cyberpunk renaissance, bitches!
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:iconthegurch:
TheGurch Featured By Owner Aug 9, 2014
wow insane detailing , really nice image really pops!
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:iconcorvenicenail:
CorvenIcenail Featured By Owner May 11, 2014
So much epicness in just one shot!!!
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:iconnoisemaker111:
Noisemaker111 Featured By Owner Apr 24, 2014  Professional Artist
Fuck me I want that trench-coat.

You never fail to impress torture-device. What's your process?
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:icontd-vice:
TD-Vice Featured By Owner Apr 25, 2014  Hobbyist Digital Artist
Painter sketch-basic shape-colors n details -->Photoshop texture and photo parts overlay --> Manual refinement in Painter --> Texture and detail add-ons in PS --> Final manual refinement in Painter --> Color management and image adjustments in PS.
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:iconneetsfagging322297:
Neetsfagging322297 Featured By Owner Apr 22, 2014
Yes! Guided missiles gun? and rail rifle?

Since a regular helmet would leave fewer delicious details to draw, do they have some sort of retractable helmets and faceplates, that can be deployed from behind the back real quick?
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:iconrither:
Rither Featured By Owner Apr 22, 2014
Your level of detail is of course nice, but I would like to add to Warhound8's critique in that your lightsources are all over the place. The background has a shine here, a shine there. It is apparently daytime, yet we have no direction of sunlight. This is also what makes the characters so detached from the environment, they themselves have their own splashes of light in random places. So we have a background with inconsistent lighting and two characters with inconsistent lighting, making them both feel like they were plastered on each other.

This would all be resolved if there was an obvious lightsource and both bg and characters were responding correctly to it.
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:iconmikeyquig:
mikeyquig Featured By Owner Apr 20, 2014  Hobbyist General Artist
This looks awesoooooome
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:iconkiborg-graph:
Kiborg-Graph Featured By Owner Apr 20, 2014  Hobbyist Traditional Artist
Would you just look at all them awesome cybernetics going on in this picture... :iconmindblownplz: Yes, this is definitely top skill material, nice work!
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:iconjan-n-diam:
Jan-N-Diam Featured By Owner Apr 19, 2014
nicely done :-)
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:iconfngrscr8dstroui:
fngrscr8dstroui Featured By Owner Apr 18, 2014  Professional General Artist
That said, I see where posters like warhound and Medikun are coming from.  Sometimes less is more.  Also I'd be careful about the tone when dealing with critiques; those guys critiques were very factual and I agree with them overall.  I may not have your level of technical depiction regards digital painting, but there are some compositional fundamentals lacking here and all it takes is an open mind and application of those to transcend yourself to a truly great level.

  Be modest.  Be respectful.  Real critiques are from people who, more than anything, WANT to see you get better because they see the skill is there, just needs more harnessing. 
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:iconfngrscr8dstroui:
fngrscr8dstroui Featured By Owner Apr 18, 2014  Professional General Artist
Lots and lots of neat little textural details :)
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:iconmarsuwai:
Marsuwai Featured By Owner Apr 18, 2014
I really like the little details here - the fake brick taped over cheaper concrete, the rocket pistol, the little digital screen integrated into the Merc's upper arm, the barcode on the magazine, the original ideas that give this world its own unique flavor.

What looks a bit off are the Merc's knee (the sudden drop and all buckles/sockets at the same angle make it look too two-dimensional) and elbow (the perspectivic shorteing would work better if the lower arm plating would overlap with the rest a bit more, and the bent hydraulics look weird as well - it would probably all work better if you shift the elbow joint a just bit more to the right), and the protetive cover of the rocket pistol (it is about a third too short)

I also have some more thoughts about that approach to cyberpunk, sent to you via note.
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:iconschizoideh:
Schizoideh Featured By Owner Apr 18, 2014  Student General Artist
Киберпанк максимум левел, воистину *_*. Вообще не знаю, может я повторюсь, а может нет, но мне сама стилистика больше не 80-е, а 90-е напоминает, а ещё Blood Dragon назойливо ассоциируется при виде твоих артов (особенно почему-то самый первый, который в комменте у тебя приложен). И ещё саундтрек из Hotline Miami лол.
Глаза наёмницы вообще поразили. Не знаю почему только сейчас, наверно может из-за того, что она (да и оператор, в общем-то тоже) крупным планом изображены. Кстати, у него в руках.. мини-ракетница? А, пардон, уже почитала комменты. Такой шотган сразу целую эту кучу выпускает чтоли или как? Оо Вообще смерть.
П.С. кстати, в твоём представлении чем отличаются жанры Sci-Fi и киберпанк в различном медиа? (книги, фильмы и т.д.) Или же множество "киберпанк" входит во множество "сайфай"?
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:icontd-vice:
TD-Vice Featured By Owner Apr 21, 2014  Hobbyist Digital Artist
Ну, 90ые вполне вероятно наползают) Тут мешанина конечно, но мне в этой мешанине комфортно работать.

Импланты у наемницы - "шторки", в основном она смотрит через четверку сенсоров на лбу, там нарисовано. Сами "глаза" - скорее для глубокого сканирования кодов и маркировок, для ночного видения и тп, чем для зрения в нормальном диапазоне. Мне показалось что шторки - довольно необычный для глазных имплантов дизайн, поэтому и внедрил.

Да, выпускает кучу самонаводящихся реактивных патронов, для удара по сразу нескольким целям одновременно. Оружие одного шанса/выстрела, но довольно убойное.

Киберпанк, по моему лично мнению, входит в понятие "хард нф", "жесткой научной фантастики". Оная жесткая научная фантастика отличается от обычной научной фантастики попыткой все же объяснить, каким макаром и на основе каких физических принципов возможно то, что в ней происходит. Обычный научфант оперирует терминами "гипердрайв", "варп-двигатель", "бластерная пушка", но мало пускается в принцип существования основных своих элементов - туда входит космоопера в основном, всякие чисто философские изыскания типа Бредбери, и тп. Жесткая НФ все-таки пытается как-то приземленнее писать о несуществующим. А киберпанк - один из самых "жестких" жанров хард нф. Поэтому его еще называют "фантастикой ближнего прицела" - прогноз и проекция отстоят от нынешней ситуации максимум на 50 лет, и избегает космических кораблей и инопланетян. Поэтому киберпанк это всегда социальная фантастика, так как кроме людей и людских творений в его вселенной больше разумности нет, а площадь действия ограничена землей и ближнеорбитальными колониями.

Основное различие между киберпанком и сайфай классической, в том что киберпанк не обязательно а) гуманистичен с философской точки зрения и не обязательно "фантастичен", но при этом обязательно опирается на конфликт индивида и общества.
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:iconschizoideh:
Schizoideh Featured By Owner Apr 28, 2014  Student General Artist
Мешанина? Вообще мне казалось, что чётко определить киберпанк по годам нереально, разве что олдскульный и современный. (ну или совсем старющий, но там уже просто получается дизельпанк и киберпанк)

Ахха, что ж понятненько. Ну да, "шторки" выглядят по-роботически, если бы мне когда-нибудь предоставилась возможность сдизайнить мультяшного робота, глаза бы у него были бы как раз подобного устройства, ибо эмоции ими выражать можно. блин. даже захотелось увидеть Наёмницу в мультяшном стиле и с разными нарисованными эмоциями : D (если они у неё, конечно, есть, характера точного я её не знаю.)

Охоо, значит это всё таки то, о чём я думала. Да уж, смерть да и только, как я уже говорила : D

Ого... Чёрт, вот так же думала, что одним из отличий киберпанка от НФ является ориентированность на Земле и отсутствие космооперы а-ля Массыффект. По поводу рассмотрения соц. проблем в киберпанке на фоне технического прогресса - да, seems legit. С каким киберпанком в медиа не сталкивалась - там почти всегда ставился вопрос морали, гуманности, социального неравенства и всего прочего в этом духе. Приземлённей писать о несуществущем.. Ну да, реалистичность, все дела, а для большей реалистичности это всё расписывают, тоже могу согласиться (тогда у меня точно не чистый киберпанк лол) Тнм, я вот не везде киберпанк прям совсем подробный видела. (значит тайтлы фиговые читала, к. Хотя может это всё потому, что читала я не книги, а комиксы. В книгах таких проблем наверняка не бываает.)

Вот, а с основным различием тоже полностью согласна. Спасибо, интересно было узнать твоё мнение насчёт этого, помогло таки чётче увидеть разницу между двумя такими офигенными вещами)
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:iconahmedxh:
Ahmedxh Featured By Owner Apr 18, 2014  Hobbyist Photographer
nice 
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:iconkontagen:
Kontagen Featured By Owner Apr 18, 2014  Hobbyist Traditional Artist
Hot damn, all these fucking details and the overall design.
Although your other newer cyberpunk pieces seemed a bit mishmashy with photos and noisy with that 3D effect going on, this work has really hit a golden spot IMO.
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:iconinkary:
Inkary Featured By Owner Apr 18, 2014  Hobbyist Digital Artist
Фантастика.
Б-же мой, я на комп схороню чтобы периодически заново разглядывать.
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:iconskrakar:
Skrakar Featured By Owner Apr 18, 2014
Is it me or does Operator look a bit scrawnier than in his high-detail picture as if his neck is kinda longer?

Is the girl a new design for the Mercenary? If yes, she kinda looked nicer when she seemed more like an android than a cyborg.
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:iconoctohat:
OctoHat Featured By Owner Apr 17, 2014  Student Digital Artist
love your work, but somehow your guy on this picture has
a different feeling than the other, like less serious and not as 
scary as the last one u made
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:icontd-vice:
TD-Vice Featured By Owner Apr 18, 2014  Hobbyist Digital Artist
He's just a regular dude, anyway.
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:iconoctohat:
OctoHat Featured By Owner Apr 18, 2014  Student Digital Artist
Oh okay
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:iconrisende4th:
RisenDe4th Featured By Owner Apr 17, 2014  Hobbyist Artisan Crafter
This is awesome. Can you tell more about this picture? Particularly interested about the operators handgun. Is it some kind of metal storm launcher?
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:icontd-vice:
TD-Vice Featured By Owner Apr 17, 2014  Hobbyist Digital Artist
Thanks) Nah, it's more of an intellectual pepperbox-shotgun.
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:iconrisende4th:
RisenDe4th Featured By Owner Apr 17, 2014  Hobbyist Artisan Crafter
Cool.
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:iconbelazikkal:
Belazikkal Featured By Owner Apr 17, 2014  Hobbyist General Artist
What Mael said, plus that I think the arm of the female cyborg is a bit short, but that may be perspective. 

Good job with this, it shows your growth technically and in terms of composition. 
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:icontd-vice:
TD-Vice Featured By Owner Apr 17, 2014  Hobbyist Digital Artist
Yeh i did
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:iconmr-malkov:
Mr-Malkov Featured By Owner Apr 17, 2014
I like basically everything about this picture.

Especially the guns.
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:icontd-vice:
TD-Vice Featured By Owner Apr 17, 2014  Hobbyist Digital Artist
Knew ya would)
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:iconmr-malkov:
Mr-Malkov Featured By Owner Apr 17, 2014
I have an unhealthy obsession with firearms, easily my favorite hobby.
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:icontd-vice:
TD-Vice Featured By Owner Apr 18, 2014  Hobbyist Digital Artist
Lol, one of the best obsessions to have)
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:iconmr-malkov:
Mr-Malkov Featured By Owner Apr 18, 2014
I really like shotguns, gotta be one of my favorite types of guns. Nothing says "Fuck you!" Like 00 buckshot.
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:iconmedikun:
Medikun Featured By Owner Apr 17, 2014  Hobbyist Writer
Mostly what warhound already summed up.

While pretty much everything looks amazingly detailed, with improvement obvious, it looks like a lot of beautifully crafted pieces smacked together to make a scene that doesn't nescessarily interact with eachother.
The piece itself is called "Drone Commander", it's not really apperant as to who it refers. 
I'm also not entirely sure who's looking at what or who. The operator's eyes look in the cyborg's general direction, but with the way his face points, I can hardly imagine him being able to catch more than a glimpse of her.
As for the cyborg, it's hard to read what her expression is, or why she has one eye closed, this is could be a side-effect to being a cyborg, but it doesn't help the readability of the piece.

Now that I look at it for a bit longer, the cyborg could actually be said drone commander, and he's just alerted to the sound, turning around.
It would make sense, but it doesn't seem obvious, So the composition part leaves most room for improvement in my opinion.
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:icontd-vice:
TD-Vice Featured By Owner Apr 18, 2014  Hobbyist Digital Artist
That is a difference of percepition and maybe the size of our monitors - and the training of the eye. I'm used to looking at dense, detail-saturated images, and I highly enjoy making them. So if your eye is different, fine. Happens.

The fact that the expressions are hard to read and they're looking at different directions - that's what people do, actually. I wanted their expression not be focused on a single object and reflect the fact that they're looking around their environment. Why is the eye closed, is she an enemy or a friend to the protagonist - these are natural questions to ask of a piece.

I can't help but get the impression that you tried to deliver your absolutely neccessary two cents, but stumbled and went all over with the "critique". Might be due to lack of practice, I guess.
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:iconmedikun:
Medikun Featured By Owner Apr 18, 2014  Hobbyist Writer
Maybe I could use some practice, or learn better wording.
Anyways, my two cents are just as good/bad as any other bloke (who isn't a proffessional), I'm not claiming to be the end-all critique.
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:iconscourge-eagle:
Scourge-Eagle Featured By Owner Apr 17, 2014  Student
Youand your work, sir, are the reasons I bought myself a tablet and started to draw, just sayin.
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:icontd-vice:
TD-Vice Featured By Owner Apr 18, 2014  Hobbyist Digital Artist
awesome
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:iconwalking-maelstrom:
Walking-Maelstrom Featured By Owner Apr 17, 2014  Hobbyist Writer
I love the designs for both, but while I think the guy can look a bit goofy in an almost over-stretched neck and bulging eyeball, you've outdone yourself with the female cyborg anatomy plus the big honking gun she's got.  What's impressing me is the rigid uniformity you're keeping in their metallic bodies despite the whole cyberpunk/future look tempting many artists to go straight neon or with lights aplenty.
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:iconwarhound8:
warhound8 Featured By Owner Apr 17, 2014
I don't think I really need to say what you're GOOD at here, since it's pretty easily apparent - the technical details and all, clothing folds and small mechanical bits and hell, background details here have got a lot put into them too.  It almost starts to get to the point where there's a bit TOO much to look at everywhere, gets a little busy and there's not as much focus as there could be.  But anyways, it's obvious that's both what you're good at and what you put the most time into, so I won't focus on that - instea there's one problem that stands out and is sort of a common thing, and that is stuff looks flat.

I think the thing that exacerbates the problem is you've got almost a thin grey line going around the entire edge of both characters here.  It's weird, it makes it look like the background ends at the edge of them rather than being a world that continues behind them and that they exist inside.  And the characters themselves, although they've got a lot of detail put into them, there's something that's making them look like they lack some 3D form.  It's a combination of factors - that failing to blend into the background, how close they appear to be positioned together, and the fact that the background's got as much fine detail rendered with clarity instead of having that simulation of distance blur - but the end result is these guys look like badass detailed cardboard cutouts standing in front of a badass detailed cardboard background.

You've definitely got the detail and technical shit down well, no question about that, so I'd say the lack of depth is the next thing you should work on to bring your stuff to a higher level of realism. :thumbsup:
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:icontd-vice:
TD-Vice Featured By Owner Apr 18, 2014  Hobbyist Digital Artist
That's all very interesting and of course some points to consider in future works, but lately, as my skill grows, I've been asking myself the question - just how much about such stuff REALLY do understand people that cannot translate their understanding to an actual product? How much is it actual difference in biological perception?

It's like people who know all the intricate technical parameters, functionality and behavior of modern firearms, but who never fired them.
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:iconwarhound8:
warhound8 Featured By Owner Apr 18, 2014
I don't know how to paint, there's no question in that, since it's not a thing I've done therefore have put no effort or practice into learning.  You do know how to paint, and the effort you're putting into your works suggests you're going for realistic depiction, so I'm pointing out the largest obstacles preventing it from looking realistic and not paper-flat.  Since ccharacters looking like they're sitting flat on the background (or actually, the way the background ends at the edge of them, it almost makes the background look like it's in /front/ of them rather than behind them, almost) is something that's popped up in your stuff in the past, and adding that depth would be a real improvement, I'm not sure why you wouldn't want to work on that?

Goddamn man, when did you get shitty at handling critiques?
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:icontd-vice:
TD-Vice Featured By Owner Apr 18, 2014  Hobbyist Digital Artist
That's not being shitty at handling critiques, I said the points are valid, but of course, nothing of the sort happens overnight, it requires practice and training, and I'm pretty capable to see the shortcomings on my own and compromise with them when my current level of skill cannot fix them in their enirety. Because you don't paint, you don't realize the amount of work put into every step of improvement - a year ago I didn't even attempt to paint viable backgrounds, and that at a point in painting you have to say "stop" and finish when you're more or less happy with the result. Anything can be improved ad nauseaum.

So it's not really a critique, it's a "gotta be a smartass and say something smartass" attitude coming from non-painters that I find myself steadily growing to not being able to handle, because in the ends, it's bullshit. Because you do not and cannot paint, you cannot offer me a SOLUTION to the problem, because you don't handle the medium, and since I'm aware of the problem without you pointing it out, it becomes redundant. A person of a higher skillset than mine MIGHT have a solution, and I'd be interested in that. This though? Ain't interesting.

I used to take in all the critiques thrown my way because I didn't feel confident in my art and utilized everything from the opinions I could get. Now it's different - I'm being able to asses what is helpful to me, and what isnt. Sorry to disappoint you.
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:iconwarhound8:
warhound8 Featured By Owner Apr 18, 2014
I am genuinely not trying to say smartass shit for the purpose of being a smartass here - I don't know what would be the point of telling you what you're good at (the technical details, shading and realism in isolated objects, etc.) - since it's obvious that's what you've got the most skill in already and so I'm assuming the most effort put into it.  So I might not be able to tell you the exact methods HOW to fix problems that exist and how to improve them, I can sure as hell guess.  Because seriously depth and placement of details is probably 90% of what you've got missing here.  The background, isolated from everything else, is great. The characters, isolated from everything else, are great, apart from some minor anatomy shit and some of the same lack of depth.  It's only when you're trying to put them together as a coherent whole that it falls apart.

So the first thing I can tell you that'd be a matter of specific technique is what I already mentioned, that thin grey line that's separating the characters from the background.  It's most noticeable at first glance around the dude's face, the gun, both of their hair.  There ar also some areas where it looks like you painted the background up to the edge of the charactes, and then ended it, so it slightly warps around the edges and gives it the impression of looking like the background is in front of them rather than behind them.  It's also got a slight tangent effect in some areas - like the bottom left corner, where the mortar of the bricks lines up perfectly with the edge of the guy's jacket - it seems nitpicky but the whole thing combines to give the effect of flatness.

I'm not sure what you do when you're painting characters and background - do you do the background first and then add the characters on top, do you paint the characters and then add the background behind them, or some combination?  Either way, what it could use is some distance blur - I think in photography they call it depth of field - depending on how far away they're intended to be from the buildings behind them.  It'd also be a way to separate the characters from the background without having to have an actual EDGE separating them.  I am guessing gaussian blur is the one that most closely resembles the sort of distance blur that shows up in photos - and hell, maybe even lessened saturation in the background, depending how far they're intended to be from the buildings, the further away something is the more air density there is between it and the viewer and all that.

The problem with the characters lacking depth is similar to the background, but on a smaller scale - while the attention to details is great, it's sort of a case of where you're putting them - or maybe more specifically, where you're putting the clearest texture or the most contrast that gives it a strange flat look.  It's like I mentioned in that other recent piece, where the random patch of sand in the lower center of the image just had way more detail put into it than anything else.  It had the highest level of a fine grainy textur and the sort of contrast where it looked like every piece of grit was casting its own shadow and looking at it you just find yourself wondering "why is my eye drawn to this random patch of sand?"  The most attention to detail should be put in the most important parts, where you want people to look at the longest - but more than that, things that are supposed to look closer to the viewer should have more detal and clarity in the detail.

There's less of a problem with it in this one than that lol sand - most of the detail in the characters is where you'd expect it to be - their faces, his gun, and to a lesser extent hers.  But then you would expect there to be less focus on less visually important areas - for some reason the one that stands out here is his sleeve.  The clothing folds look great, realistically like how folds on a sleeve would look, but the contrast in shading in that one area is so much greater than in more visualy important areas that it's distracting.  My view focus shouldn't keep drifting towards his sleeve.  So the attention to detail is great, but it's where you put the greatest detail (and conversely, where less so) that seems like it should add depth.  The more important something is and the closer it'd be to the imaginary camera, the most contrast and detail in texture - and things where the imaginary camera isn't focusing, less so.  It defeats the purpose if you end up focusing on something that doesn't make sense to focus on.

Actually, you've got some of exactly what I'm talking about done right in the drone in the upper right.  The rim closest to the viewer is clearly visible, while the bottom and the edge further away are slightly blurred.  So the end result is that drone looks a lot more like it exists in the 3-dimensional space of the background than the characters do.  So for technical advice?  I'd suggest applying some of that to other objects in scenes.

As for the rest? I guess I could mention some minor anatomy weirdness - dude's got sort of a big head for his body and he's sort of got his neck jutting out a strange amount, and judging by the sliver of background visible between them and where the other side of her would end up behind her gun, the chick has approximately zero hips and/or ass, but that's less of an issue compared to depth and someone else could probably more effectively comment on anatomies than me.  Either way, I'm not telling you this shit to be a smartass, but because it looks like realism is what you're aiming for, and lack of depth is the biggest obstacle in the way of this looking realistic.
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:iconkittythesilence:
KittyTheSilence Featured By Owner Apr 17, 2014  Hobbyist
стОящая парочка
каждый из них продуман так,будто ты год вынашивал их образ в голове
все красиво,все естесственно и реалистично,даже оружие (я молчу про этот щщикарный плащ,который придуман и нарисован просто невзъебенно <3 ). Это взлет на новую высоту
ты официально прокачал себя детка))
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:icontd-vice:
TD-Vice Featured By Owner Apr 17, 2014  Hobbyist Digital Artist
C наемницей было сложнее всего, Оператор проще визуально, а у нее на лице вся эта херотень, хотелось и оригниальности и читаемости и запоминаемости) Но рад слышать что все получилось и тебе понравилось)

Прокачка, о да. Хорошо что без негров обошлось.
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:iconkittythesilence:
KittyTheSilence Featured By Owner Apr 17, 2014  Hobbyist
Дальше будет проще,будешь ее рисовать еще и она отшлифуется до совершенства)
:D
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